game design lab 1.0
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the time that has passed between our first GAME DESIGN LAB 1.0 in december and now has brought us a new flow and an important realisation: playmakers industries needs its own crystalized game prototype.
we have been playing from the start. what we realized is that that each of us (Philippe, Julia, me) was playing his own game and we haven’t yet reached the point where we have a shared vision of what our collective game is.
so before we get to GDL 2.0, we are making a pit stop in version 1.9 in which we will be participants, just like everyone else, go through the 48h challenge and come out of it with a rocking game prototype, just like everyone else.
the differences from 1.0 will be a project centered design of the flow (see pic) and the fact that registration will be limited to those who have been at GDL 1.0 and their trusted friends.
shoot any questions you have about GAME DESIGN LAB 1.9: Bucharest here, at hello@playmakers.cc or on our facebook page.
in the meanwhile, play well.
luv,
the playmakers.
Just favorited “Soulsearching 646 feat. Fat Freddys Drop Road Edition 2011 by MC Slave ” by Soulsearching: Michael Ruetten on Mixcloud.com
repeat after me: i will take play seriously. i will take play seriously. i will take play seriously.
good. now repeat, from the top.
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The second annual Cisco Connected World Technology Report examines the relationship between human behavior, the Internet, and networking’s pervasiveness. It uses this relationship to provoke thoughts around how companies will remain competitive amid the influence of technology lifestyle trends. The global report, based on surveys of college students and professionals 30 years old and younger in 14 countries, provides insight intopresent-day challenges that companies face as they strive to balance current and future employee and business needs amid increasing mobility capabilities, security risks, and technologies that can deliver information more ubiquitously – from virtualized data centers and cloud computing to traditional wired and wireless networks.
Part of the facilitation team @ Connection 2011 - Boosting social innovation in CEE through inspiration, actionable partnerships and increased visibility.